
Overview
An expo floor is loud, crowded and short on attention. The game has to explain itself in one glance.
Upgames is a mobile web app for a stand at ICE Barcelona. Visitors sign up with a corporate email, play three mini-games (Wingz, Raccoon and Catchup), and every 20 points they win becomes one lucky-draw ticket for an iPhone. I designed the flows, UI, onboarding and every state, 20+ mobile screens in all, for people playing one-handed while standing in a crowd.
Approach
A booth game lives or dies on two things: how fast people understand it, and whether they come back.
Four taps to the rules
A four-step onboarding wizard replaces the wall of terms: intro, how to play, how you win, when and where to claim.
Always know where you stand
The dashboard opens with the prize-draw countdown and a yellow bar of points, tickets and rank.
Pull people back to the stand
"Stand 2N24" is on every screen, the ceremony countdown creates urgency, and even the end states ("You are the winner", "The tournament has ended") point back to the booth.













Prize ceremony: one minute to claim
The real ceremony countdown is above. Tap the button to feel the 60-second rule.
Teach with steps, not terms
Splitting the rules into a four-card wizard meant nobody had to read the T&Cs to understand how to win, though they're one tap away.
Your row, always
Pinning the player's own leaderboard row kept people motivated even far from the top.
Design the ending
Winner and tournament-ended screens felt like small details, but they're the last impression at the show.