


The careers page was never meant to be a job board. It was meant to feel like an invitation.
Upgaming is an enterprise iGaming software company with offices in several countries. Candidates kept asking the same questions: who works there, what's it like, and what's in it for me? I designed the information architecture, UX, UI and art direction across culture, teams, growth and careers.
Three decisions shaped everything else: lead with people, build the story around one idea, and give the brand enough energy to stand out.
Most careers sites open with a search box. This one opens with the people you'd work with.
Upgaming's people already call themselves the Lineup, a team where everyone has a position, so every section is named around it.
Heavy extended type, a violet, teal and lime palette on ink and cream, and mono details borrowed from code.

















Marcus ChenLead Backend EngineerScaling systems for millions of concurrent users is the kind of challenge engineers dream of.
Nina BeridzeProduct DesignerI get to shape features from the first sketch to the release, with the team in the room.
The QA crewQuality AssuranceWe break things on purpose, so players never have to.
Switzerland
HungaryGeorgiaGermanySwitzerlandHungaryGeorgia
Malta
Netherlands
ArgentinaMaltaNetherlandsNaming every section around the Lineup turned a set of pages into one story.
Tilted cards, stickers and tickers only work because the grid, spacing and type scale underneath stay strict.
Uprindi and Idea Fest borrow the core palette but each gets its own hero language, so they feel related without blending in.